If you have a name that is not already globally unique, you might have already received an email from us asking you to go through and make sure that your name, regardless of server, is the only one of its kind. By changing your name to be globally unique, it will ensure that you are you, no matter which Riot Game you’re playing. No one has access or visibility to your username except you. Your username is the name you use to log in, not the one other players see in-game (like your Summoner Name in League of Legends). This will not affect the transfer policies in any given game, so please check with each game's Support Site for further information. Obviously it can feel pretty crummy to lose the username you’ve had for years, but we think that many of the new systems we’ve put in place – like the ability to Stay Signed In – should make things easier overall. In most cases, though, the accounts that share a name aren’t owned by the same person, so you may need to change it before you play. No two usernames can be the same, which means if you have the same username on a few different servers (including PBE), you’ll need to make sure they’re each one of a kind. Therefore, for us to switch to this new account system, there’s a chance you may need to change your username if it’s in conflict with the same name in another region (even if that other name belongs to you). Going global means having globally unique usernames across all regions. While our previous account system was broken down by region and linked specifically to League of Legends, your new Riot Account will be the name you type into the sign-in screen for any of Riot’s games. Why are you changing usernames in the first place? Because of this, we’re making an adjustment to our account system that might require you to make some changes to the name you use to log in. We also know that the future of Riot isn’t in League of Legends accounts, but in Riot Accounts that you can use to log in to any of our games. We know that no one likes waking up to an email or notification that they need to make a new username. Once we dug around, we found that we flat-out couldn’t launch more games unless we made some major adjustments. One area for improvement we’ve identified is our old account system, which wasn’t as prepared for us to transform into a multi-game developer as we’d like. For example, take a look at the function's local variable seq: Each new call to the function injects a value incremented by one into the modified file name.We’ve known for a while that Riot Games would shift from being the League of Legends company to being the “bunch of games” publisher, and that the process would include some growing pains. It replaces all matches that match the expression in the original name org with the replacement string stored in repl.Īttentive readers may wonder about the mkmodifier() function in Listing 3: It returns a function to the main program, to be called multiple times, but this function actually seems to maintain state between calls. After that, the modifier defined in line 27 can call the ReplaceAllString() function. To enable this, Listing 3 draws on the standard regexp package and compiles the regular expression from the user input to create a rex variable of the *regexp.Regexp type using MustCompile() in line 25. log suffix must actually be at the end of the name – it would ignore. log$ search expression illustrated earlier specifies that the. Instead of requesting a plain vanilla string replacement, the user can also specify regular expressions to remodel file names. The associated if block prints a message and breaks the for loop with break, because in that case the end of the world is nigh. If access rights prevent this, the function fails and os.Rename() returns an error, which line 53 fields. In production mode, however, line 52 calls the Unix system rename() function from the standard os package and renames the file to the new name from modfile. If the user has chosen dryrun mode ( -d), line 47 simply prints the intended rename action, and line 50 rings in the next round of the for loop with continue, skipping the call of rename() in line 52. With every call, the main program passes the returned file name the original name of the file and, in line 42, picks up the new name and stores it in modfile. A few lines down, in the for loop that iterates over all the files to be manipulated, the main program simply calls this function by referencing modifier. You've read that correctly: The mkmodifier() function actually returns a function in line 34 of Listing 2, which is assigned to the modifier variable there. \n",ġ9 dryrun := flag.Bool("d", false, "dryrun only")Ģ0 verbose := flag.Bool("v", false, "verbose mode")Ģ8 if len(flag.Args()) %s\n", file, modfile)ĥ4 fmt.Printf("Renaming %s -> %s failed: %v\n",
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